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Perimeter

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Suppose we are given an object in a digital image (see Objects in binary images and Objects in gray scale images). Then the perimeter of the object is the length of its Boundary = the number of edges in the contour of the object. Important in geometry, it is frequently not robust enough to be useful in digital image analysis. For more on that see Lengths of curves.

Image with 8 pixels arranged in a square.
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Image with 8 pixels arranged in a square.
The image.
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The image.
Perimeters are lengths of cycles. Here A and B are 0-cycles, C and C’ are 1-cycles.
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Perimeters are lengths of cycles. Here A and B are 0-cycles, C and C’ are 1-cycles.










If you are prepared to assume that the object is a circle you can go area->radius->perimeter and avoid the inaccuracy altogether. Similar for squares.

The prerimeter appears in the output table of Pixcavator. Download the free Pixcavator Student Edition here.

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