This page is a part of CVprimer.com, a wiki devoted to computer vision. It focuses on low level computer vision, digital image analysis, and applications. It is designed as an online textbook but the exposition is informal. It geared towards software developers, especially beginners, and CS students. The wiki contains mathematics, algorithms, code examples, source code, compiled software, and some discussion. If you have any questions or suggestions, please contact me directly.
Boundary
From Computer Vision Primer
Suppose we are given an object in a digital image (see Objects in binary images and Objects in gray scale images). The idea of boundary is quite simple. It is what separates the object from the rest of the image (the complement). It is what "bounds" the object, the contour.
Some prefer to think of boundary as a collection of pixels. We instead rely on cell decomposition of images. As a result the boundary is made of edges of pixels. When it is displayed by Pixcavator, it is, of course, a collection of pixels. (Download the free Pixcavator Student Edition here.)
The boundary of an object is the collection of all edges that are adjacent to both the object and its complement.
The edges of the boundary form a contour around the object. It is possible to represent it as a sequence of edges, or a cycle.
The perimeter of the object is the length of the boundary of the object.
Boundary = border.
In 3D objects are made of voxels, as a result their boundaries are made of the 3D faces of voxels. Boundaries are still "cycles" but they aren't sequences.